The interesting part of games like Myst and Obduction is that there’s an important element of gameplay that doesn’t take place in the actual controls of the game: Identifying important pieces of information and remembering them or keeping a detailed journal of one’s travels (this reviewer always recommends keeping a journal). Other than that, the player is set loose to figure out what comes next. Additional instructions for manipulating items will appear on screen as needed.
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A clearly visible cursor (moved with the left stick) can be used to select certain objects and manipulate switches and more by pressing X.
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Those that prefer a more traditional Myst-like experience can adjust movement to more of a point and click style, but otherwise, the player is free to move about as they so choose. Clicking the left stick enables the player to run and move much more quickly (basically a necessity as the walk is a very slow walk indeed). The player is free to move around in the typical fashion, using the right stick to move and the left to look around. Obduction is very much like playing Myst, but for the sake of those who have never played Myst, we highly advise stopping immediately and experiencing that masterpiece. And beyond that, an other-worldly horizon, featuring a strange and mysterious alien landscape of purple and black and red. In the near distance sits something that surely doesn’t belong: A small house with a white picket fence and the slab of concrete and asphalt it originally sat on. The area is desert-like, with cliffs and rocky structures and sparse plant life. Journeying forth they encounter a holographic recording of a man welcoming them to a place called Hunrath. The player is somewhere new, in a daylit canyon with the seed of the bright light lying open before their feet. The world fades into a mass of sparkling colors and suddenly…
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The voice-over continues, revealing details and reactions of the people who also saw this light until eventually the voice-over ends and the player encounters the brilliantly lit object up close and personal. As the player moves forward, the bright light appears to them as well. A lightning storm brews in the distance while a staticky female voice-over talks about how she and others first encountered the bright light shooting across the sky. Obduction starts with the player standing in a forest next to a lake at night.
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Obduction, the newest game from Myst creator Rand Miller and developer Cyan Worlds, is a spiritual successor in every sense of the term to its great and well-loved predecessor, Myst. It had intrigue, deep and complex puzzles, interesting visuals, and just enough story to keep the player moving forward. There’s a reason that Myst was one of the best selling computer games of all time.